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Click on images to enlarge. Images must be converted from RGB to CMYK before printing.
Here's the completed setup.
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SUGGESTED MAP MECHANICS, COMPLIMENTS OF COLONEL COO:
INVERTED RIDGELINE/DEPRESSION: Plays as road for vehicles. Does not block LOS. Provides limited cover to Soldiers and Vehicles (-1 to cover rolls).
DEFOLIATED: Entire map impacted. All attacks against aircraft by units with Anti-Air occur at 1 hex closer than measured. Units with THIN WHEELS gain +1 speed. Vehicles without an attack ability at medium or long range gain +1 speed.
LOOSE SAND: Soldiers that move into or out of this hex during their movement phase gain -1 to hit on all attacks until the end of their next movement phase. This terrain does not provide cover.
Logic: Hard pan was a much better environment to walk upon. By deliberately walking through the loose sandy areas, soldiers would increase their heart rate and breathing; thereby, decreasing their accuracy. Movement during combat sacrifices SPEED for no combat.
LOOSE ROCK: Attacks against soldiers in this hex gain Shrapnel 2.
This terrain provide limited cover for soldiers (-1 to cover rolls) and does not block LOS.
HARD-PAN: Common clear terrain of the desert. The first hex entered by a vehicle during any movement counts 2. Attacks against units in this hex gain 1 additional attack die. This hex does not block LOS.
BOMBED HARDPAN: This hex counts double for all movement. It provides limited cover for soldiers and vehicles (-1 to cover rolls). It also counts as hard pan. (yes it could count 4)
DESERT SCRUB: Blocks LOS when attacking Soldiers.